Welcome, welcome!

The main purpose of this blog is to document my college work and anything else I find time for on the side. Mostly this will be digital stuffs with the odd scan thrown in if I'm feeling particularly generous, hopefully something here will at least be a little interesting for you, enjoy.

- Calum

Monday, 15 December 2008

Scottish Dooda



Clearly some sort of massively mad scots chap, with a stolen french sword.



Scotland is full of punks, for real (Doodled on the DS whilst cooking).

Sunday, 14 December 2008

Win some, lose some

Just 2 quickies. I think the chump on the left has quite a bit of attitude, looks like he's about to go bottle someone.

Saturday, 13 December 2008

Taking a break

Decided to take a step back from my project and paint something for the heck of it. Still in the blocking in phase although I tried to put a little emotion into the face. For some annoying reason the head and body don't quite look connected, I can't fathom it, could be due to my mostly undefined light source.



The design is pretty un-inspired but hell, it's fun!


Friday, 12 December 2008

Speedy

Not so pleased with this one, but it gets the idea across I guess.



Just finished another, thought I'd stick em in a group. Pretty pleased with the far right, the yellow stripe got a bit fudged but nevermind.

Thursday, 11 December 2008

Done. For now.

If I spend much longer on this I'll get a right telling off! The shoes took a silly amount of time to get right, and I'm still not sure about them, personally I feel legs should end in a more aesthetically pleasing way than feet.

Wednesday, 10 December 2008

Got any change pal? Eh!?

Sneak preview for project much.


Update:

Tuesday, 9 December 2008

Quick Studies



The girl could have done with more work. Or less.

Saturday, 6 December 2008

Poses wahay

I managed to get about half-way through the rigging process before freaking and just posing the damn thing. It deforms surprisingly well considering it has yet to be weighted, so be nice and ignore the few creases/artifacts!



Tuesday, 2 December 2008

It is done

Yea, well, it took all day. That's the biggest problem with re-topology; it takes forever and a day to complete and you're left with something that really isn't very impressive.

Meshmess

For once, I've actually been enjoying this particular re-topo job and I'm fairly pleased with the edge flow so far.





Here's a wee test render. Put together using 4 different render passes. Thanks to Rafael Grassetti of Zbrushcentral for his great skin SSS material!

Sunday, 30 November 2008

Gosh, these are jolly good fun!

Rather. Incidentally these are done from reference, sadly.





PS. They look better if you don't enlarge them!
PPS. Added the hulking one on the right, could have done with a little more contrast. The fact that the darks are merely a dark green doesnt help. These are hella fun!

Saturday, 29 November 2008

Coupl'a quicks

Struck down once again by the evil stomach bug. Damn you stomach bug, damn you! Aside from that, did these 2 super-fast 'life' drawings with my tablet propped up to simulate an easel and enabling me to draw from the shoulder. It's all the rage these days.



Friday, 28 November 2008

Zbrush Refresh

Just making sure I haven't forgotten how to use the ol' zeebee. Reworking an old base model, I'm gonna have to re-topo this chap soon, especially around the feet. I hate feet.

Monday, 24 November 2008

Some more tests

That bloody four-legged little swine just doesn't want to render nicely. I mean, look at this crap:



Even the nice folks over at Polycount haven't been able to help me with that particular problem and I'm sick of looking at the stupid thing. On a brighter note, here are some pretty renders of another model of mine.




Sunday, 23 November 2008

Re-Hash

Decided to have another go at messing about with this unfinished chappy. I spent most of today wrestling with the UVs, it's such a time intensive process if something goes even a little wrong. Playing about with rendering and lighting on the other hand is great fun; this is pretty much a standard 'clay' render with a wire render layered on top, yum.

Tuesday, 18 November 2008

An abundance of skin

This poor blog must be feeling sorely neglected, sorry blog! I've been mainly working on research during the last few days, most of which there is, sadly, very little to show for. Still, I managed to find a few spare minutes to put pen to tablet:





These 3 ladies had their poses taken from reference, as it seems to be something I'm really poor at and working to improve. The skin work is also partly referenced, my ability to pick skin tones is, to be frank, crap. Again, working to improve!

These two on the other hand were just for the fun of it :)



Monday, 10 November 2008

'ere, take your time mate!

Aye, well, it took a bit longer than it should have to get this one finished up. I was working. On other things. Making money mostly, it's a tiring business. Seriously though, I've been brushing up on rigging and weighting a mesh in Maya and also getting some decent time in on my 'social and cultural research'. Incidentally, I'm not planning on putting any of my ideas up on here, paranoid much.

Sunday, 2 November 2008

New study sheet!

Adam and I have kinda turned these study sheets into an every-other-day thing, I swear the most time consuming part is finding the pictures to stick into the next one. Here is the palette section of the latest dooda, I actually managed to force this one out without resorting to the colour picker! Having said that, I did check a few of my colours to see how close I managed to get to the original, it's amazingly hard to isolate a colour within a picture as the surroundings trick the eye to no end.

Wednesday, 29 October 2008

Upon females

A small collection of recent female sketches, taken from reference (thanks to Mjranum for the great stock!).

Finished Lite sheet

Well, I did my best, but blimey, that egyptian mask was plain nasty. Had to resort to colour picking for much of it I'm afraid, there are just too many small colour variations in there.