Welcome, welcome!

The main purpose of this blog is to document my college work and anything else I find time for on the side. Mostly this will be digital stuffs with the odd scan thrown in if I'm feeling particularly generous, hopefully something here will at least be a little interesting for you, enjoy.

- Calum

Wednesday, 13 May 2009

Gripe

Pah. The last few days have seen me rapidly lose my will to continue 3D modelling and life in general. Who would have thought that one model could spawn so many problems, what great timing. It was all going fine until I reached the point in the process where a low poly mesh is constructed over the high poly sculpture and the normal maps are baked out. The character sculpture is made up of around 20 separate sub-tools (objects) many of which are pretty small but still need to be kept separate (the earring, shoe straps, cap strap etc.). These are the ones which have been causing the problems. For some reason trying to retopologize these has been a complete nightmare. Exhibits A and B:




The ring I still haven't managed to fix and may just have to scrap it. It's so utterly demoralising to spend a day, or many in this case, fighting with the same problem and getting absolutely nowhere. Getting well sick of this.

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