Welcome, welcome!

The main purpose of this blog is to document my college work and anything else I find time for on the side. Mostly this will be digital stuffs with the odd scan thrown in if I'm feeling particularly generous, hopefully something here will at least be a little interesting for you, enjoy.

- Calum

Sunday, 31 May 2009

Friday, 29 May 2009

And there was much joy and celebrating

No, no, I haven't finished all my project work but I have finally finished these 2 blighters! Home straight now.

Dog Fashion


Finally, I can sleep!

Thursday, 28 May 2009

Now is a bad time to have design issues

It was all going so well. Ironically I have been undone by the rope and it's silly knots and twists. It just looks rubbish! I'm still pondering the best way to sort the damn thing out. Here's the render anyhow.

Keep moving!

Wednesday, 27 May 2009

Name suggestions?



On display here we can see the height of 'dag fashun'; underbelly lighting. All the rage on the dog walks.

Monday, 25 May 2009

Faster, faster!



Just the shoes and a bit of specular tweaking to go now.

Battenburgler



Im not convinced by this t-shirt. Can't help feeling he might be mistaken for a jocky who fancied a career change.

Friday, 22 May 2009

Saturday, 16 May 2009

Wednesday, 13 May 2009

Gripe

Pah. The last few days have seen me rapidly lose my will to continue 3D modelling and life in general. Who would have thought that one model could spawn so many problems, what great timing. It was all going fine until I reached the point in the process where a low poly mesh is constructed over the high poly sculpture and the normal maps are baked out. The character sculpture is made up of around 20 separate sub-tools (objects) many of which are pretty small but still need to be kept separate (the earring, shoe straps, cap strap etc.). These are the ones which have been causing the problems. For some reason trying to retopologize these has been a complete nightmare. Exhibits A and B:




The ring I still haven't managed to fix and may just have to scrap it. It's so utterly demoralising to spend a day, or many in this case, fighting with the same problem and getting absolutely nowhere. Getting well sick of this.

Sunday, 3 May 2009

Possibly not necessary

This was actually pretty fun to work on. I started with a picture of a gold sovereign and used it as an alpha to get the outlines which I then filled in and worked up by hand. Not quite sure whether this detail is really essential but it's too late now! Incidentally, kudos to 'Sathe' of Zbrushcentral for the gold matcap.

Saturday, 2 May 2009

Back in yellow

It has been far too long since the last update on here, for which I feel moderately guilty but thankfully I at least have a little to show for the time. Having said that it doesn't look like Dazza (or Dave) here has actually moved on much, mainly because I keep catching myself niggling away at silly details (the skin folds on the inside of the hand for instance) which are never going to see the light of day.

On a more positive note the trousers have had their folds completely reworked to look more like how we expect the fabric to appear and the t-shirt has been given the super sharp crease treatment. Readers will also be pleased to note that I finally got around to giving the shoes and cap some loving, both of which I'm pretty pleased with although the shoes were a pixol-pain in the arse.

The most exciting additions to the model have to be the shiny bling bits (well, I'm excited about them anyway). I spent many a night lying awake pondering upon the problem of how to best construct the link bracelet but when I jumped in and had a go today it was effortless and worked a treat. Enough of my self-evaluation drivel, just look at the pictures.