This fellah came about after a little speed modelling session with yourlocalhero (housemate and co-college-er). Initially the challenge was just to create a funky something within an hour, I ended up liking my poly model and threw it into Zbrush.



The topology of the initial poly model was pretty awful so I poured a few hours into re-topologizing this guy which actually worked really well. My workflow is still a bit messy, really I should have done all the detailing first then re-topo'd right at the end, I'll know for next time!

P.S. This one definitely isn't finished, I've hardly touched the high detail stuff yet.

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