Welcome, welcome!

The main purpose of this blog is to document my college work and anything else I find time for on the side. Mostly this will be digital stuffs with the odd scan thrown in if I'm feeling particularly generous, hopefully something here will at least be a little interesting for you, enjoy.

- Calum

Friday, 28 August 2009

Not made out of mud

Please witness the new topology on the base mesh. I'll have to re-topo again at some point I'm sure but this was just a fast one to even out the p'gons. Despite convincing myself that the face was temporary I'm starting to like the current direction its taking but I'll play around with the head a bit more before settling on a design. Oh, and maybe come up with an actual concept for this guy, I find it sometimes helps.

Thursday, 27 August 2009

Grubbing around in the dirt

I've been digging ditches. With a digger! It's almost sculpting..

I call him wipface

Just throwing down muscle mass, very rough at the moment. I'll retopo this sucker next as the topology in some areas is downright scandalous (namely the fingers and toes) which is my excuse for not having touched those areas. I plead innocent gov'.

Tuesday, 25 August 2009

Friday, 21 August 2009

Thursday, 20 August 2009

Braiding metal

Just playing really, but how great is it that I can be learning and enjoying it? Decided that knowing how to make a braided steel tube was essential for my continued existence, and after much trial and error here we are. Sadly my laptop can't handle turbo-smoothing more than a small section so please excuse the length of said tubing.



Oh, and this too. Yep, its a block with a groove and a hole; haven't you just always wanted one?!

Tuesday, 11 August 2009

Not dead!

After some time away visiting family in America and several computer related disasters (one very dead external hard drive with all the normal data loss included) I am finally getting back into the way of things. I've taken it upon myself to brush up my hard-body modeling skills (quiet at the back there!) and this is the result so far. A big thanks to the fantastic Grant Warwick for his great hard-surface tutorials!